“The process of rendering a photorealistic image or animation of a current product iteration is something, most of us are familiar with.
Depending on your experience, you either find it to be a pain in the arse, or it helps you achieve a zen-like state of happiness seeing the fruits of your work rendering as they would appear in the real-world (I’m definitely in the latter camp).
The system or add-in being used, can vary the workflow greatly — from twiddling dialog boxes and dialling in numbers to simple drag and drop. Whatever flavour you prefer, there is always the ever present need for computation.
The shift towards progressive renderers has meant that we can now get a decent preview of a scene before the CPU goes into overdrive and the workstation fans start spinning. However, to get that crisp, final image, compute always needs to be done. And sometimes it can take an absolute age, no matter how hardcore your compute power might be.
With the cloud offering seemingly endless computation is there room to improve the workflow and speed things up a touch?
It’s this that new startup, Lagoa, is looking to solve with its recently released platform for rendering. And the best way to talk through how it works is to step through a scene set-up and render process. Before we do however, it is worth taking note of a few things.
The first is that this is a browser based application and as long as your browser supports WebGL, it should work (I’ve been using Chrome on Mac OSX effectively). There’s very little demand in terms of local computation power — I’ve run it effectively on a crappy, six year old white MacBook and an ancient ThinkPad.
What’s key is a vaguely reliable internet connection. The reason is that Lagoa keeps everything on the cloud-server and you’re essentially operating the system through browser. But once registered and signed in, you can begin.” Keep reading…
by Al Dean
Original article posted on DEVELOP3D